Cover of Champion
    FictionPolitical FictionScienceThrillerYoung Adult

    Champion

    by Lu, Marie
    “Champion” by Marie Lu is the gripping conclusion to the Legend trilogy, a dystopian series set in a divided future America. The story follows prodigy June Iparis and former criminal Day as they navigate political turmoil, war, and personal sacrifices. Key themes include loyalty, power, and the cost of revolution. As tensions escalate between the Republic and its enemies, June and Day must confront their pasts and make difficult choices to save their nation. The novel explores the complexities of leadership and the blurred lines between right and wrong, delivering a thought-provoking and action-packed finale. Lu’s world-building and character development shine, making “Champion” a standout in young adult dystopian literature.

    The chap­ter begins with June set­tling into her hotel room in Ross City, accom­pa­nied by her exhaust­ed dog, Ollie. Unable to sleep, she wan­ders the halls with­out her vir­tu­al glass­es, appre­ci­at­ing the unfil­tered real­i­ty. Her explo­ration leads her to a high­er floor near Anden’s room, where she dis­cov­ers a sim­u­la­tion room. Intrigued by the cylin­dri­cal glass booths, she enters and dons her vir­tu­al glass­es, trig­ger­ing a wel­come mes­sage and a points reward. The room trans­forms into a vibrant space with inter­ac­tive dis­plays, prompt­ing June to test its capa­bil­i­ties by search­ing for infor­ma­tion about Day.

    Inside the sim­u­la­tion booth, June is sur­round­ed by count­less screens dis­play­ing news arti­cles, videos, and images of Day. She watch­es clips of his past actions, includ­ing his speech sup­port­ing Anden, and hears unfa­mil­iar per­spec­tives from inter­na­tion­al sources. The immer­sive expe­ri­ence allows her to nav­i­gate the screens effort­less­ly, reveal­ing glob­al per­cep­tions of Day that dif­fer from her own. Over­whelmed by the flood of infor­ma­tion, June shifts her search to the Unit­ed States of Amer­i­ca, curi­ous about its his­to­ry and the events lead­ing to its divi­sion into the Repub­lic and the Colonies.

    The sim­u­la­tion trans­ports June to a vir­tu­al recre­ation of North Amer­i­ca, where she learns about the USA’s col­lapse and the for­ma­tion of the Repub­lic and Colonies. The nar­ra­tion details the polit­i­cal and envi­ron­men­tal crises, such as the Flood of 2046, that pre­cip­i­tat­ed the split. June inter­acts with the map, select­ing the Colonies, and is plunged into a chaot­ic scene of riots and unrest. The vivid, pix­e­lat­ed footage depicts civil­ians clash­ing with sol­diers over ration short­ages, high­light­ing the Colonies’ cor­po­rate-con­trolled gov­er­nance and stark con­trast to the Republic’s mar­tial law.

    The chap­ter ends with June immersed in the sim­u­la­tion, wit­ness­ing first­hand the tur­moil that shaped the Colonies. The expe­ri­ence leaves her both fas­ci­nat­ed and unset­tled, as she grap­ples with the unfil­tered truth of his­to­ry beyond the Republic’s pro­pa­gan­da. The sim­u­la­tion room’s pow­er to reveal hid­den nar­ra­tives under­scores the chapter’s themes of dis­cov­ery and the quest for knowl­edge, set­ting the stage for June’s deep­er explo­ration of the world out­side her famil­iar con­fines.

    FAQs

    • 1. What is the significance of June removing her virtual glasses when she first explores the hotel?

      Answer:
      June removing her virtual glasses symbolizes her desire to experience reality without digital augmentation, highlighting her need for authenticity in a highly technological world. Without the glasses, she sees the simulation room as “whitewashed” and devoid of the usual hovering data, which contrasts sharply with the vibrant, interactive environment she later experiences when she puts them back on. This moment underscores the theme of perception versus reality, as the glasses mediate her interaction with the world, filtering information and altering her experience of physical spaces.

      2. How does the simulation room function, and what does June discover when she searches for “Daniel Altan Wing”?

      Answer:
      The simulation room is an immersive, AI-driven environment that responds to voice commands and integrates with virtual glasses to display dynamic, interactive content. When June searches for Day, the room generates thousands of multimedia screens showcasing global perspectives on him—news clips, interviews, and archived footage. This reveals how Day’s legacy extends beyond the Republic, with international media covering his actions (e.g., his speech supporting Anden) and grassroots movements inspired by him (e.g., the Nairobi fan club). The system’s responsiveness—like pausing videos when June looks away—demonstrates its intuitive design.

      Answer:
      June’s search for “The United States of America” unveils a stark divide: the Republic enforced martial law to control refugees, while the Colonies collapsed into corporate rule after economic failure. The simulation’s depiction of Atlanta’s riot—where civilians attack soldiers guarding rations—highlights the Colonies’ instability and corporate exploitation. In contrast, the Republic’s authoritarianism is implied through its suppression of dissent. This duality reflects broader themes of governance and power, with both nations emerging from the same origin but diverging into oppressive systems—one militaristic, the other profit-driven.

      4. Why might June’s curiosity about the United States’ history be significant to her character development?

      Answer:
      June’s search reflects her growing skepticism toward the Republic’s propaganda and her quest for truth. Raised in a regime that controls information, her exploration of unfiltered history (like the USA’s dissolution) marks a pivotal moment of intellectual independence. By engaging with primary sources—such as civilian riot footage—she confronts the Republic’s omissions firsthand. This curiosity aligns with her arc from a loyal soldier to a critical thinker, suggesting her eventual role in challenging systemic lies. The simulation room becomes a metaphor for her awakening, as its immersive nature mirrors her dive into suppressed knowledge.

      5. How does the simulation room’s design enhance its educational purpose, and what limitations might it have?

      Answer:
      The room’s design—cylindrical glass booths, voice-activated interfaces, and tactile feedback (e.g., feeling “cool air” underfoot)—creates a multisensory learning experience. It adapts to user focus, like rearranging screens when June moves or offering subtopics for deeper inquiry. However, its reliance on virtual glasses could limit accessibility for those without them, and its curated content (e.g., “approved” archives) may still reflect biases. The immersive quality risks overwhelming users, as seen when June stumbles during the Colonies’ simulation. While innovative, the system’s effectiveness depends on user discernment and the integrity of its sources.

    Quotes

    • 1. “I wander the halls with my virtual glasses tucked into my pocket, relieved to see the world as it really is again without the onslaught of hovering numbers and words.”

      This quote captures June’s momentary escape from the augmented reality overload of Ross City, highlighting her desire for unfiltered perception. It sets the tone for her later exploration of historical truths beyond her homeland’s propaganda.

      2. “I’ve never browsed the Internet outside of the Republic, never seen the world for what it was without the Republic’s masks and filters.”

      This pivotal moment shows June’s conscious decision to seek uncensored information, representing her growing skepticism about her nation’s narratives. It marks the beginning of her eye-opening historical research.

      3. “The United States unofficially split into two countries on October 1, 2054 and officially became the western Republic of America and the eastern Colonies of America on March 14, 2055.”

      This factual revelation provides crucial world-building context about the geopolitical divide that shapes the series’ universe. The clinical delivery contrasts sharply with the Republic’s likely propagandized version of history.

      4. “Unlike the Republic of America, where the government enforced rule through martial law…the Colonies of America formed after corporations seized control of the federal government following its failure to handle debt accumulated from the Flood of 2046.”

      This comparative analysis reveals the foundational differences between the two nations, offering June (and readers) new perspective on the Republic’s origins. The mention of “the Flood of 2046” hints at a catastrophic event that changed the continent’s geography.

    Quotes

    1. “I wander the halls with my virtual glasses tucked into my pocket, relieved to see the world as it really is again without the onslaught of hovering numbers and words.”

    This quote captures June’s momentary escape from the augmented reality overload of Ross City, highlighting her desire for unfiltered perception. It sets the tone for her later exploration of historical truths beyond her homeland’s propaganda.

    2. “I’ve never browsed the Internet outside of the Republic, never seen the world for what it was without the Republic’s masks and filters.”

    This pivotal moment shows June’s conscious decision to seek uncensored information, representing her growing skepticism about her nation’s narratives. It marks the beginning of her eye-opening historical research.

    3. “The United States unofficially split into two countries on October 1, 2054 and officially became the western Republic of America and the eastern Colonies of America on March 14, 2055.”

    This factual revelation provides crucial world-building context about the geopolitical divide that shapes the series’ universe. The clinical delivery contrasts sharply with the Republic’s likely propagandized version of history.

    4. “Unlike the Republic of America, where the government enforced rule through martial law…the Colonies of America formed after corporations seized control of the federal government following its failure to handle debt accumulated from the Flood of 2046.”

    This comparative analysis reveals the foundational differences between the two nations, offering June (and readers) new perspective on the Republic’s origins. The mention of “the Flood of 2046” hints at a catastrophic event that changed the continent’s geography.

    FAQs

    1. What is the significance of June removing her virtual glasses when she first explores the hotel?

    Answer:
    June removing her virtual glasses symbolizes her desire to experience reality without digital augmentation, highlighting her need for authenticity in a highly technological world. Without the glasses, she sees the simulation room as “whitewashed” and devoid of the usual hovering data, which contrasts sharply with the vibrant, interactive environment she later experiences when she puts them back on. This moment underscores the theme of perception versus reality, as the glasses mediate her interaction with the world, filtering information and altering her experience of physical spaces.

    2. How does the simulation room function, and what does June discover when she searches for “Daniel Altan Wing”?

    Answer:
    The simulation room is an immersive, AI-driven environment that responds to voice commands and integrates with virtual glasses to display dynamic, interactive content. When June searches for Day, the room generates thousands of multimedia screens showcasing global perspectives on him—news clips, interviews, and archived footage. This reveals how Day’s legacy extends beyond the Republic, with international media covering his actions (e.g., his speech supporting Anden) and grassroots movements inspired by him (e.g., the Nairobi fan club). The system’s responsiveness—like pausing videos when June looks away—demonstrates its intuitive design.

    Answer:
    June’s search for “The United States of America” unveils a stark divide: the Republic enforced martial law to control refugees, while the Colonies collapsed into corporate rule after economic failure. The simulation’s depiction of Atlanta’s riot—where civilians attack soldiers guarding rations—highlights the Colonies’ instability and corporate exploitation. In contrast, the Republic’s authoritarianism is implied through its suppression of dissent. This duality reflects broader themes of governance and power, with both nations emerging from the same origin but diverging into oppressive systems—one militaristic, the other profit-driven.

    4. Why might June’s curiosity about the United States’ history be significant to her character development?

    Answer:
    June’s search reflects her growing skepticism toward the Republic’s propaganda and her quest for truth. Raised in a regime that controls information, her exploration of unfiltered history (like the USA’s dissolution) marks a pivotal moment of intellectual independence. By engaging with primary sources—such as civilian riot footage—she confronts the Republic’s omissions firsthand. This curiosity aligns with her arc from a loyal soldier to a critical thinker, suggesting her eventual role in challenging systemic lies. The simulation room becomes a metaphor for her awakening, as its immersive nature mirrors her dive into suppressed knowledge.

    5. How does the simulation room’s design enhance its educational purpose, and what limitations might it have?

    Answer:
    The room’s design—cylindrical glass booths, voice-activated interfaces, and tactile feedback (e.g., feeling “cool air” underfoot)—creates a multisensory learning experience. It adapts to user focus, like rearranging screens when June moves or offering subtopics for deeper inquiry. However, its reliance on virtual glasses could limit accessibility for those without them, and its curated content (e.g., “approved” archives) may still reflect biases. The immersive quality risks overwhelming users, as seen when June stumbles during the Colonies’ simulation. While innovative, the system’s effectiveness depends on user discernment and the integrity of its sources.

    Note