testsuphomeAdmin

    Stories 167
    Chapters 9,217
    Words 23.6 M
    Comments 0
    Reading 81 days, 23 hours81 d, 23 h
    • CHAPTER 23 Cover
      by testsuphomeAdmin Avery awakens from a vivid nightmare in which she plays chess with Toby, whose bruised face hints at violence. The dream shifts abruptly as Tobias Hawthorne replaces Toby, ominously declaring his strategic prowess before strangling her. The terror lingers as she jolts awake, disoriented and struggling to breathe. Unable to find Jameson, who often wanders during sleepless nights, Avery seeks solace in Hawthorne’s study, where the wall of trophies underscores the grandsons’ extraordinary…
    • CHAPTER 22 Cover
      by testsuphomeAdmin The chapter opens with a tense and intimate interaction between the narrator and Jameson, who is visibly injured and covered in mud. Despite his disheveled appearance, Jameson remains composed, assuring the narrator that both he and Grayson are unharmed. The conversation hints at a recent confrontation with Skye, though Jameson dismisses her involvement in the ongoing kidnapping case. The narrator, however, reveals new information about Toby’s disappearance, including a hidden message in a picture and…
    • CHAPTER 27 Cover
      by testsuphomeAdmin The chapter begins with the narrator, Avery, reluctantly agreeing to show Eve Toby’s wing after Grayson insists it was part of their deal. As they approach the wing, Eve slows her pace, visibly affected by the remnants of the brick wall Tobias Hawthorne had built decades ago. Avery explains that the wing was sealed off after Toby’s disappearance and later searched for clues when they discovered Toby was alive. Eve’s curiosity is piqued, and she eagerly asks what they found, setting the stage for the…
    • CHAPTER 26 Cover
      by testsuphomeAdmin The chapter opens with Avery, Max, and Libby in a room filled with shelves of games, reflecting the Hawthorne family's competitive nature. Avery tries to focus on finding chess sets, diverting attention to Max's romantic involvement with Xander to avoid her own complicated feelings about Grayson. Max shares her evolving perspective on relationships, shifting from preferring dramatic tropes to appreciating the unexpected connection with Xander. The lighthearted banter contrasts with Avery's internal…
    • CHAPTER 25 Cover
      by testsuphomeAdmin Avery is left alone with a mysterious leather satchel, instinctively recognizing it as another game from the late Tobias Hawthorne. Despite her eagerness to explore its contents, she hesitates, haunted by unresolved tensions with Jameson. Her sister Libby interrupts her thoughts, offering playful distractions like "cupcake pancakes" and lighthearted banter about tattoos. Libby’s encouragement eventually pushes Avery to confront the bag, symbolizing her transition from a passive participant to an active…
    • CHAPTER 28 Cover
      by testsuphomeAdmin The chapter opens with the protagonist finding Jameson at the top of a climbing wall, where he dramatically drops down upon hearing about a game left by their grandfather. Despite the dangerous height, Jameson lands effortlessly, showcasing his reckless yet skilled nature. Their banter reveals his troubled childhood and his tendency to seek attention through risky behavior. The protagonist then reveals the existence of a game designed by their grandfather, which was meant to be delivered if she ever met…
    • CHAPTER 30 Cover
      by testsuphomeAdmin The chapter opens with Avery receiving a mysterious package at Hawthorne House, which Oren initially confiscates for security checks. The package contains an antique-looking jewelry box with a six-dial combination lock, suggesting an escalation from previous communications from Toby's abductor. The Hawthorne brothers, Eve, and Libby gather in the library as Avery examines the box, noting the absence of a note this time. The group speculates about the sender's ability to bypass school security, interpreting…
    • CHAPTER 29 Cover
      by testsuphomeAdmin The chapter opens with a tense atmosphere as the protagonists, Jameson and the narrator, search Hawthorne House for clues, reflecting on their shared history. Their conversation reveals Jameson's nostalgic fondness for the competitive games orchestrated by their grandfather, Tobias Hawthorne, which bonded him with his brothers despite their rivalries. The narrator questions whether Tobias left the current game to prove her worth, hinting at deeper insecurities about her selection as his heir. This…
    • CHAPTER 33 Cover
      by testsuphomeAdmin The chapter opens with the protagonist acutely aware of the dwindling time—6 hours, 17 minutes, and 9 seconds remaining—as they grapple with mounting pressure and frustration. Despite attempts to clear their mind through fresh air and anonymous charity, no solutions emerge. The tension escalates when Xander receives a call from Max, the protagonist's best friend, who lightens the mood with humor about her bodyguard situation. However, the protagonist feels guilt over endangering those close to them,…
    • CHAPTER 32 Cover
      by testsuphomeAdmin The chapter opens with the protagonist informing Alisa and the group about a scandal, likening the emotional toll to a physical injury. The brothers—Nash, Grayson, and Jameson—react with varying degrees of defiance and stoicism, while Eve is visibly shaken by the revelation. The scandal, which involves accusations of murder and personal attacks, is attributed to Luke, an antagonist manipulating the situation. The group’s tension is palpable as they grapple with the fallout, with Eve particularly…
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