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Stories
167
Chapters
9,217
Words
23.6 M
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Reading
81 d, 23 h
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The chapter opens with the protagonist engaging in a strategic board game called the game of twelve lines with Yusuf, a mathmagician whose analytical prowess unsettles him. As they play, the protagonist becomes increasingly aware that Yusuf and his associates may have predicted his every move, leaving him feeling trapped in a web of calculated probabilities. The tension escalates as he contemplates whether his actions—even drawing his dagger—are already anticipated, adding a layer of psychological…-
125.6 K • Ongoing
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The chapter opens with Jorg, the protagonist, delirious and feverish in a dark, confined space beside the corpse of Fexler, a long-dead man. Clutching Fexler's gun and a mysterious thorn-patterned box, Jorg battles hallucinations of his past victims and loved ones, including Lesha and William. The dead of Gelleth and his brothers from the mire haunt him, their presence a grim reminder of his failures. Eventually, Fexler's medicines take effect, breaking the fever and leaving Jorg weak but alive, with…-
125.6 K • Ongoing
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Chella, a once-powerful necromancer now weakened after being drained by the Ancrath boy, travels in a carriage with Kai, a younger necromancer whose confidence and ease with dark magic irritate her. The cold autumn weather exacerbates her discomfort, and she reflects bitterly on her diminished state, contrasting it with Kai’s untroubled demeanor. Chella resents Kai’s ability to treat necromancy as a casual skill, while she has paid a heavy price for her power. Her frustration grows as she endures the…-
125.6 K • Ongoing
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The chapter opens with Jorg and his company arriving in Gottering, a seemingly peaceful town in Attar, only to discover signs of a horrific massacre. The air carries the stench of blood and decay, and the guards soon uncover piles of flayed human skins hidden throughout the town. Jorg examines one of the skins, noting the precision of the flaying, and warns his men that their enemy uses terror as a weapon. The grim discovery sets a foreboding tone, hinting at the presence of a ruthless and skilled…-
125.6 K • Ongoing
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The chapter opens with Jorg and his companions wading through icy, foul-smelling floodwaters toward a copse of trees, their progress marked by discomfort and dark humor. Jorg reflects on childhood memories of swimming in the River Sane, contrasting the innocence of the past with the grim present. Rike, ever defiant, questions their mission, prompting Jorg to assert his authority with a veiled threat, revealing the tension between his kingship and the loyalty of his men. The group presses on, their resolve…-
125.6 K • Ongoing
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The chapter opens with Jorg and his companions traveling toward Vyene, making slow but steady progress. Nights are spent either in commandeered lodgings or tents in the wilderness, with Jorg preferring the latter for the camaraderie and simplicity. Around the fire, tensions simmer between Jorg, his wife Miana, and Katherine, a woman from his past. Miana provocatively reveals Jorg’s troubled sleep in the Haunt, where he called out Katherine’s name, hinting at unresolved guilt or longing. Katherine…-
125.6 K • Ongoing
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The chapter opens with Chella, a necromancer, standing before the unsettling presence of the Dead King, Artur Elgin, whose grotesque mannerisms unsettle her. She introduces Kai Summerson, another necromancer seeking service, but the Dead King fixates on her past failure to recruit Jorg of Ancrath. Despite Chella’s dismissive view of Jorg as merely lucky, the Dead King insists on bringing him to court, though his motives remain unclear. The tension is palpable as Chella navigates the Dead King’s…-
125.6 K • Ongoing
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The chapter opens with the protagonist dissecting a mechanical scorpion, revealing its intricate yet enigmatic design of black crystal, wires, and jelly-like substances. Despite its craftsmanship, he deems it broken and stows it away. The narrative then shifts to the grim task of burying two companions, Greyson and Lesha, with the protagonist reflecting on the brutality of death and the futility of words to capture its weight. His physical wounds mirror his emotional turmoil as he labors under the…-
125.6 K • Ongoing
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The chapter follows the protagonist as he is led through the desolate Iberico Hills by the ghostly figure of Fexler Brews. The landscape is strewn with ancient, rusting remnants of Builder technology, some emitting strange sounds or displaying inexplicable functions. Despite the eerie surroundings, Fexler remains silent, guiding the protagonist through the harsh terrain until they reach a dead end. There, Fexler abruptly vanishes, leaving the protagonist to discover a hidden circular lid made of…-
125.6 K • Ongoing
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In Chapter 21 of *Emperor of Thorns*, the protagonist, feverish and wounded, engages in a haunting conversation with Fexler, a ghostly remnant of the Builders. Set five years earlier in the ruins of Iberico, the dialogue reveals Fexler’s faction’s preference for Orrin of Arrow, a peacemaker projected to rule the empire. The protagonist, skeptical and weakened, questions Fexler’s motives, even as he deals with the unsettling presence of the Dead King, who manifests through corpses. The tension between…-
125.6 K • Ongoing
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