Cover of Four: A Divergent Collection
    Adventure FictionScience FictionYoung Adult

    Four: A Divergent Collection

    by Roth, Veronica
    Four: A Divergent Collection by Veronica Roth is a companion to the Divergent trilogy, featuring five short stories told from the perspective of Tobias “Four” Eaton. The stories explore his backstory, including his transfer from Abnegation to Dauntless, his initiation, and his internal struggles with identity and belonging. The collection also includes scenes from Divergent retold from Four’s viewpoint, providing deeper insight into his character and the dystopian world. The work enriches the original series by expanding on Four’s journey before and during his relationship with Tris Prior.

    The chap­ter opens with the pro­tag­o­nist train­ing intense­ly in a Daunt­less facil­i­ty, their hands bruised from relent­less fights. Amar, a fel­low ini­ti­ate, observes their soli­tary habits and notes their upcom­ing match against Eric, a for­mi­da­ble oppo­nent. The pro­tag­o­nist reflects on their pre­vi­ous fights, reveal­ing lin­ger­ing guilt over hurt­ing an Ami­ty girl and pride in out­last­ing a Can­dor boy. Despite their phys­i­cal exhaus­tion, they push through pain, a habit ingrained since child­hood, yet doubt their abil­i­ty to defeat Eric, who demands greater skill and strength.

    Amar con­fronts the pro­tag­o­nist about their iso­la­tion, con­trast­ing it with oth­er ini­ti­ates who bond dur­ing train­ing. He invites them to join a Daunt­less game, empha­siz­ing the impor­tance of cama­raderie. Ini­tial­ly hes­i­tant, the pro­tag­o­nist recalls their deci­sion to break free from their father’s rigid expec­ta­tions and agrees. The game, “Dare,” involves risky chal­lenges and drink­ing, fos­ter­ing a sense of belong­ing. Lau­ren, a Daunt­less mem­ber, sets the tone with a bold dare for Amar, while the group cheers, show­cas­ing their fear­less and play­ful dynam­ic.

    Dur­ing the train ride, the pro­tag­o­nist inter­acts with oth­er ini­ti­ates, includ­ing Zeke and Shau­na, who admire their Daunt­less-like resilience. Shau­na ques­tions the protagonist’s sur­prise at her fight­ing spir­it, chal­leng­ing their pre­con­ceived notions about gen­der and strength. The pro­tag­o­nist admits their unfa­mil­iar­i­ty with Daunt­less cul­ture, feel­ing like an out­sider. Despite their ini­tial awk­ward­ness, they begin to relax, observ­ing the easy cama­raderie among the group, which con­trasts sharply with their for­mer life in Abne­ga­tion.

    The chap­ter high­lights the protagonist’s inter­nal con­flict between their dis­ci­plined upbring­ing and the Daunt­less ethos of bold­ness and com­mu­ni­ty. Their par­tic­i­pa­tion in the game marks a ten­ta­tive step toward inte­gra­tion, though they still grap­ple with imposter syn­drome. The inter­ac­tions with Zeke and Shau­na offer glimpses of accep­tance, while the dare game sym­bol­izes the thrill and risk cen­tral to Daunt­less iden­ti­ty. The protagonist’s jour­ney reflects a broad­er strug­gle to rede­fine them­selves in a world that val­ues fear­less­ness and con­nec­tion.

    FAQs

    • 1. How does the protagonist’s approach to Dauntless initiation differ from that of other initiates, and what does this reveal about their character?

      Answer:
      The protagonist demonstrates an intensely solitary and disciplined approach to initiation, spending mornings in the training room and nights in the fear landscape room while avoiding socializing with other initiates. Amar notes this isolation, contrasting it with how most Dauntless form bonds during initiation. This reveals the protagonist’s deep-seated habits of self-reliance and perseverance (“pushing through pain is one of my oldest habits”), likely stemming from their Abnegation upbringing. Their internal conflict—wanting to break free from their father’s voice of restraint while struggling to embrace Dauntless camaraderie—highlights their transitional identity and fear of being an “imposter” in the faction.

      2. Analyze the significance of the “Dare” game scene in developing the theme of Dauntless culture.

      Answer:
      The “Dare” game epitomizes Dauntless values of boldness and recklessness, as seen in Lauren’s drunken swaying on a moving train and Amar’s dare to disrupt the Erudite library. The game’s rules (“not being a little pansycake”) emphasize performative bravery and group bonding through shared risk-taking. This contrasts sharply with the protagonist’s initial hesitation, underscoring their cultural adjustment. The scene also showcases faction dynamics: the older members’ ease with each other (physical banter, inside jokes) versus the initiates’ tentative interactions. It serves as a microcosm of Dauntless socialization, where status is earned through audacity rather than solitary achievement.

      3. How does the protagonist’s interaction with Shauna challenge their preconceptions about gender roles in Dauntless?

      Answer:
      Shauna’s reaction to being hit in fights (“Why would it bother me?”) directly confronts the protagonist’s assumption that female initiates require gentler treatment. Her pointed remark about “girl parts” and the protagonist’s embarrassed response highlight their ingrained Abnegation/Candor biases about gender norms. This moment forces the protagonist to recognize Dauntless’s meritocratic ethos, where physical capability—not gender—determines respect. Shauna’s pride in landing a hit on Zeke despite losing reinforces this, pushing the protagonist to reevaluate their understanding of strength and equality within the faction.

      4. What internal conflicts does the protagonist grapple with regarding their upcoming fight against Eric?

      Answer:
      The protagonist faces both practical and psychological struggles. Practically, they doubt their ability to defeat Eric, acknowledging it will require “skill I don’t have, strength I haven’t earned.” Psychologically, they battle guilt from previous fights (elbowing Mia, exploiting Sean’s endurance) and the pressure to prove they belong in Dauntless despite their Abnegation origins. Their compulsive training reflects a fear of failure and exposure as an “imposter.” Notably, their decision to join the Dare game marks a turning point—choosing camaraderie over isolation—suggesting they’re beginning to prioritize Dauntless values of community over solitary perseverance.

      5. Compare Amar’s mentorship style with Lauren’s leadership in this chapter. What do these approaches reveal about Dauntless hierarchy?

      Answer:
      Amar employs observational guidance, gently pointing out the protagonist’s isolation (“you seem determined not to have any friends”) and offering opportunities for integration. His tone is pragmatic but kind, emphasizing faction belonging over rigid rules. In contrast, Lauren leads through chaotic energy, enforcing participation in the Dare game with brash humor (“not being a little pansycake”). Both models reflect Dauntless’s informal hierarchy: authority figures earn respect through lived experience (Amar’s insights, Lauren’s fearlessness) rather than titles. Their differing styles—Amar’s strategic nudges vs. Lauren’s bold challenges—show how Dauntless cultivates initiates through both personal mentorship and collective trial by fire.

    Quotes

    • 1. “Pushing through pain is one of my oldest habits, learned young, like chewing on my thumbnail, or holding my fork in my left hand instead of my right.”

      This quote reveals the protagonist’s resilience and how hardship has shaped their identity. It shows their ingrained perseverance, which becomes crucial in Dauntless initiation fights.

      2. “Joining a faction is about more than getting through initiation, you know… For most of the Dauntless, they meet their best friends during initiation, their girlfriends, boyfriends, whatever. Enemies, too. But you seem determined not to have any of those things.”

      Amar’s observation highlights the protagonist’s isolation and the social aspect of faction life they’re missing. This moment marks a turning point where the character begins to question their solitary approach.

      3. “I came here because I was ready to stop listening to that voice.”

      This powerful realization shows the protagonist’s internal conflict between their Abnegation upbringing and Dauntless identity. It captures the core theme of self-reinvention that drives their journey.

      4. “Guess you were born Dauntless… She doesn’t know that I came here to escape the life I was meant for, that I’m fighting so hard to get through initiation so I don’t have to admit that I’m an imposter.”

      This contrast between external perception and internal reality reveals the protagonist’s imposter syndrome. It’s a key moment of self-reflection about their faction transition and true identity.

      5. “What, you think I can’t take it just like every other initiate, just because I have girl parts?”

      Shauna’s challenge confronts gender stereotypes within Dauntless culture. This exchange represents the protagonist’s ongoing adjustment to faction norms and serves as a lesson in Dauntless equality.

    Quotes

    1. “Pushing through pain is one of my oldest habits, learned young, like chewing on my thumbnail, or holding my fork in my left hand instead of my right.”

    This quote reveals the protagonist’s resilience and how hardship has shaped their identity. It shows their ingrained perseverance, which becomes crucial in Dauntless initiation fights.

    2. “Joining a faction is about more than getting through initiation, you know… For most of the Dauntless, they meet their best friends during initiation, their girlfriends, boyfriends, whatever. Enemies, too. But you seem determined not to have any of those things.”

    Amar’s observation highlights the protagonist’s isolation and the social aspect of faction life they’re missing. This moment marks a turning point where the character begins to question their solitary approach.

    3. “I came here because I was ready to stop listening to that voice.”

    This powerful realization shows the protagonist’s internal conflict between their Abnegation upbringing and Dauntless identity. It captures the core theme of self-reinvention that drives their journey.

    4. “Guess you were born Dauntless… She doesn’t know that I came here to escape the life I was meant for, that I’m fighting so hard to get through initiation so I don’t have to admit that I’m an imposter.”

    This contrast between external perception and internal reality reveals the protagonist’s imposter syndrome. It’s a key moment of self-reflection about their faction transition and true identity.

    5. “What, you think I can’t take it just like every other initiate, just because I have girl parts?”

    Shauna’s challenge confronts gender stereotypes within Dauntless culture. This exchange represents the protagonist’s ongoing adjustment to faction norms and serves as a lesson in Dauntless equality.

    FAQs

    1. How does the protagonist’s approach to Dauntless initiation differ from that of other initiates, and what does this reveal about their character?

    Answer:
    The protagonist demonstrates an intensely solitary and disciplined approach to initiation, spending mornings in the training room and nights in the fear landscape room while avoiding socializing with other initiates. Amar notes this isolation, contrasting it with how most Dauntless form bonds during initiation. This reveals the protagonist’s deep-seated habits of self-reliance and perseverance (“pushing through pain is one of my oldest habits”), likely stemming from their Abnegation upbringing. Their internal conflict—wanting to break free from their father’s voice of restraint while struggling to embrace Dauntless camaraderie—highlights their transitional identity and fear of being an “imposter” in the faction.

    2. Analyze the significance of the “Dare” game scene in developing the theme of Dauntless culture.

    Answer:
    The “Dare” game epitomizes Dauntless values of boldness and recklessness, as seen in Lauren’s drunken swaying on a moving train and Amar’s dare to disrupt the Erudite library. The game’s rules (“not being a little pansycake”) emphasize performative bravery and group bonding through shared risk-taking. This contrasts sharply with the protagonist’s initial hesitation, underscoring their cultural adjustment. The scene also showcases faction dynamics: the older members’ ease with each other (physical banter, inside jokes) versus the initiates’ tentative interactions. It serves as a microcosm of Dauntless socialization, where status is earned through audacity rather than solitary achievement.

    3. How does the protagonist’s interaction with Shauna challenge their preconceptions about gender roles in Dauntless?

    Answer:
    Shauna’s reaction to being hit in fights (“Why would it bother me?”) directly confronts the protagonist’s assumption that female initiates require gentler treatment. Her pointed remark about “girl parts” and the protagonist’s embarrassed response highlight their ingrained Abnegation/Candor biases about gender norms. This moment forces the protagonist to recognize Dauntless’s meritocratic ethos, where physical capability—not gender—determines respect. Shauna’s pride in landing a hit on Zeke despite losing reinforces this, pushing the protagonist to reevaluate their understanding of strength and equality within the faction.

    4. What internal conflicts does the protagonist grapple with regarding their upcoming fight against Eric?

    Answer:
    The protagonist faces both practical and psychological struggles. Practically, they doubt their ability to defeat Eric, acknowledging it will require “skill I don’t have, strength I haven’t earned.” Psychologically, they battle guilt from previous fights (elbowing Mia, exploiting Sean’s endurance) and the pressure to prove they belong in Dauntless despite their Abnegation origins. Their compulsive training reflects a fear of failure and exposure as an “imposter.” Notably, their decision to join the Dare game marks a turning point—choosing camaraderie over isolation—suggesting they’re beginning to prioritize Dauntless values of community over solitary perseverance.

    5. Compare Amar’s mentorship style with Lauren’s leadership in this chapter. What do these approaches reveal about Dauntless hierarchy?

    Answer:
    Amar employs observational guidance, gently pointing out the protagonist’s isolation (“you seem determined not to have any friends”) and offering opportunities for integration. His tone is pragmatic but kind, emphasizing faction belonging over rigid rules. In contrast, Lauren leads through chaotic energy, enforcing participation in the Dare game with brash humor (“not being a little pansycake”). Both models reflect Dauntless’s informal hierarchy: authority figures earn respect through lived experience (Amar’s insights, Lauren’s fearlessness) rather than titles. Their differing styles—Amar’s strategic nudges vs. Lauren’s bold challenges—show how Dauntless cultivates initiates through both personal mentorship and collective trial by fire.

    Note