
1986 — Orson Scott Card — Ender’s Game
Chapter 10: — Dragon
by Game, Ender’sThe chapter opens with a tense exchange between Colonel Graff and Major Anderson, discussing the timing of Ender’s promotion to commander. Graff, despite his moral reservations, acknowledges Ender’s exceptional readiness for command, even at his young age. The dialogue reveals the manipulative nature of their roles, as they prepare to thrust Ender into a new challenge, knowing it will isolate him but also test his capabilities. Graff’s sarcastic farewell to Ender’s brief happiness underscores the harsh reality of their plans for him.
Ender is aware of his impending promotion, though he is surprised to be given command of Dragon Army, a disbanded group with a notorious history of failure. The revival of Dragon Army, coupled with the revelation that his team consists of inexperienced and younger soldiers, signals a deliberate setup by the teachers. Ender’s quick adaptation to his new role is evident as he immediately takes charge, inspecting his troops and noting their lack of experience. His strategic mind is already at work, recognizing the disadvantages but also identifying potential advantages.
Graff and Anderson’s manipulation continues as they impose strict restrictions on Ender, forbidding him from trading any soldiers, a common practice among commanders. This forces Ender to work with the hand he’s dealt, further isolating him and testing his leadership. Graff’s bored delivery of the rules contrasts with Ender’s sharp focus, highlighting the disparity between the teachers’ detached control and Ender’s personal stakes. The chapter emphasizes the theme of Ender being pushed into impossible situations, with no room for failure.
Ender wastes no time asserting his authority, implementing unconventional rules like reversing bunking order and enforcing strict timings for readiness. His first practice session is marked by urgency and discipline, as he pushes his untested army to adapt quickly. The chapter ends with Ender leading his soldiers into the battleroom, symbolizing the beginning of a grueling journey for Dragon Army. Ender’s determination and tactical brilliance shine through, even as the odds are stacked against him.
FAQs
1. What are the key differences between Ender’s new Dragon Army and typical Battle School armies, and what strategic advantages/disadvantages might these differences create?
Answer:
Dragon Army is highly unconventional in several ways: it’s a revived name from a historically unsuccessful army, composed mostly of inexperienced younger soldiers (including many straight from launch groups), and contains no veterans older than Ender himself. The army also has no prior toon leaders or members from Ender’s elite practice group. These differences create both challenges and opportunities. The lack of experienced soldiers means Ender must train them from scratch, slowing initial progress. However, the absence of older, entrenched soldiers eliminates potential resistance to Ender’s authority. The fresh troops may also be more malleable to Ender’s innovative tactics. The historical superstition surrounding Dragon Army could demoralize opponents or motivate Ender’s soldiers to break the pattern.2. Analyze the psychological manipulation tactics used by Colonel Graff and Major Anderson in this chapter. How do they differ in their approaches to handling Ender?
Answer:
Graff employs layered psychological manipulation, alternating between feigned indifference (“I’m just a teacher”), moral self-doubt (“what kind of man would heal a broken child…”), and blunt pragmatism (“We’re both the scum of the earth”). His approach is theatrical and emotionally complex, designed to maintain authority while creating ambiguity. Anderson serves as a more straightforward military foil, insisting on proper protocol (“armies don’t move because a commander says ‘I suppose’”) but ultimately participating in the manipulation. Their dynamic creates a good cop/bad cop effect - Anderson’s rigid military demeanor makes Graff’s occasional warmth seem more genuine, when in reality both are carefully orchestrating Ender’s development as a weapon.3. How does Ender demonstrate his leadership philosophy through his immediate actions upon taking command of Dragon Army?
Answer:
Ender establishes his leadership through three key actions: reversing bunking order to prioritize younger soldiers, implementing strict time discipline (the 3-minute dressing rule), and immediately taking them to practice. These choices reveal his belief in hands-on leadership (unlike commanders who ignore younger soldiers), the importance of discipline under pressure (the humiliating naked run teaches quick obedience), and the value of immediate action over ceremony. His unconventional bunking arrangement shows he values accessibility over tradition, while the harsh dressing drill serves both to unite the army through shared hardship and to establish his authority decisively. These actions mirror how Ender himself was trained - through challenging, sometimes humiliating experiences that built competence.4. What significance does the “hook” device hold in the context of Ender’s leadership development and the Battle School’s training philosophy?
Answer:
The hook represents both a tool and a psychological test. Physically, it gives commanders mobility during official practices but is disabled during extra sessions, creating a deliberate handicap system. This design pushes commanders to develop skills without technological crutches - a test Ender has already passed through his years of practicing without one. Symbolically, the hook represents institutional power that’s intentionally limited, forcing commanders to rely on personal authority and skill beyond official privileges. By noting how other commanders become dependent on it, Ender demonstrates his awareness of this psychological trap and his determination to maintain self-reliance, showing why Graff considers him exceptionally prepared for command despite his youth.5. How does the chapter portray the ethical tensions between military necessity and individual welfare in Ender’s training?
Answer:
The chapter highlights this tension through Graff’s conflicted dialogue (“what kind of man would heal a broken child just to throw him back into battle”) and the officers’ justification that they’re “saving the world.” Ender’s brief period of happiness makes his subsequent manipulation more poignant, showing the institutional willingness to sacrifice a child’s wellbeing for strategic ends. The creation of Dragon Army itself represents this tension - assembling an optimal training challenge for Ender matters more than fair treatment of the younger, inexperienced soldiers assigned to him. The chapter suggests that in this militarized environment, ethical concerns are acknowledged but always subordinate to the perceived greater good, creating moral ambiguity even for the manipulators like Graff.
Quotes
1. “What kind of a man would heal a broken child of some of his hurt, just so he could throw him back into battle again. A little private moral dilemma.”
This quote captures Colonel Graff’s internal conflict about manipulating Ender, highlighting the ethical tension between nurturing a child and preparing him as a weapon. It reveals the moral cost of their strategy to save humanity.
2. “The loneliness of power. Go call him in.”
Graff’s phrase “the loneliness of power” succinctly foreshadows Ender’s coming isolation as a commander. This brief exchange between Graff and Anderson underscores how leadership separates Ender from normal childhood connections.
3. “Dragon Army in the history of the Battle School ever won even a third of its games. It got to be a joke.”
This revelation about Dragon Army’s cursed history shows the additional psychological burden placed on Ender. The teachers deliberately give him the worst possible team, testing his ability to overcome impossible odds.
4. “Three minutes from first call to running out the door — that’s the rule this week. Next week the rule is two minutes. Move!”
Ender’s first command establishes his uncompromising leadership style. This moment shows how he immediately begins pushing his team beyond normal limits, setting the tone for his rigorous training approach.
5. “They were there already, milling around near the entrance. Ender took charge at once.”
This simple description of Ender immediately assuming command demonstrates his natural leadership ability. Without hesitation, he begins reorganizing his army, showing his instinctive grasp of tactical organization.