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167
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23.6 M
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Reading
81 d, 23 h
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The chapter introduces the Stone’s Throw, a grimy yet enduring tavern that exists in various forms across different versions of London. Despite its dilapidated appearance and watered-down drinks, the tavern serves as a constant, almost magical fixture in Kell’s life. It attracts those drawn to the idea of magic, particularly in Grey London, where believers and the curious gather. Kell, a magician, uses the tavern as a meeting place for his dealings, making him a fixed point in its ever-changing…-
124.6 K • Ongoing
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Kell, a traveler capable of moving between parallel versions of London, wears a magical coat with multiple sides, each serving a distinct purpose. By turning it inside out, he can alter its appearance to blend in or stand out in different worlds. After arriving in a version of Windsor Castle located in Disan, he adjusts his coat to a modest black design to avoid drawing attention. The act of traveling between worlds leaves a faint, fading mark, and Kell reflects on the logistical challenges of moving…-
124.6 K • Ongoing
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The chapter opens with Kell, a mysterious traveler, transitioning from the dreary confines of Windsor to the opulent setting of St. James Palace, where he meets the Prince Regent. The prince, annoyed by Kell’s tardiness, questions his priorities, particularly his visits to the mad king. Their exchange reveals tension, as the prince disapproves of Kell indulging the king’s delusions of magic and other worlds. Kell defends his actions, emphasizing his duty to the king, while the prince dismisses such…-
124.6 K • Ongoing
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In Chapter 15, "Speaker for the Dead," Graff and Anderson converse on a tranquil lakeside dock, reflecting on Graff's recent acquittal in a high-profile trial. Graff reveals his confidence in the outcome, attributing his victory to the unedited videos of Ender's fights, which proved Ender acted in self-defense. The trial's focus shifted to whether Ender could have won the war without Graff's controversial training methods. Graff dismisses the ordeal, emphasizing the "exigencies of war" as justification.…-
35.3 K • Ongoing
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The chapter opens with a tense exchange between Colonel Graff and Admiral Chamrajnagar, highlighting their differing priorities regarding Ender Wiggin. Graff emphasizes Ender's potential and the need for a tailored education, while Chamrajnagar focuses on the urgency of preparing for interstellar war. Their dialogue reveals underlying tensions, with Graff asserting his role as Ender’s mentor and Chamrajnagar dismissing Graff’s concerns with a mix of mysticism and condescension. The conversation…-
35.3 K • Ongoing
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The chapter reveals the surprising discovery that the influential political personas Demosthenes and Locke are actually two young siblings, Valentine (12) and Peter (14) Wiggin. Authorities tracking their online activities uncover their true identities but debate whether to expose them. Despite initial disbelief, they conclude the children are acting independently, with no adult manipulation. Colonel Graff, familiar with their abilities from Battle School, confirms their intellectual prowess but notes the…-
35.3 K • Ongoing
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The chapter opens with a tense dialogue between Colonel Graff and another officer about the rigorous battle schedule imposed on Ender Wiggin. Graff defends the intense training regimen, arguing that the computer simulations predict Ender’s success, while the other officer expresses concern about pushing Ender to the brink of exhaustion. The conversation reveals broader anxieties about humanity’s political divisions and the moral weight of sacrificing children like Ender to win the war against the…-
35.3 K • Ongoing
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In Chapter 12, General Pace confronts Colonel Graff about the imminent danger Ender Wiggin faces from Bonzo Madrid and his conspirators at Battle School. Pace accuses Graff of negligence, arguing that Ender’s safety is critical given his strategic importance to the impending war. Graff, however, insists on non-intervention, believing Ender must learn to rely solely on his own abilities to prepare for future leadership. The tense exchange highlights Graff’s unyielding stance, even as Pace threatens…-
35.3 K • Ongoing
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In Chapter 9, Colonel Graff confronts Major Imbu about the Battle School’s mind game program, which unexpectedly displayed a recent image of Ender’s brother, Peter Wiggin, in a scenario called "Beyond the End of the World." Graff is alarmed because the computer accessed the image without authorization, suggesting it has autonomous capabilities. Imbu explains that the game adapts to the child’s psyche, creating personalized narratives, but Graff fears the implications of Ender fixating on Peter, a…-
35.3 K • Ongoing
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The chapter opens with a tense exchange between Colonel Graff and Major Anderson, discussing the timing of Ender’s promotion to commander. Graff, despite his moral reservations, acknowledges Ender’s exceptional readiness for command, even at his young age. The dialogue reveals the manipulative nature of their roles, as they prepare to thrust Ender into a new challenge, knowing it will isolate him but also test his capabilities. Graff’s sarcastic farewell to Ender’s brief happiness underscores the…-
35.3 K • Ongoing
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