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In Chapter 27, Gregor is reunited with his younger sister, Boots, who arrives in the Underland accompanied by cockroaches but without their friend Temp or Queen Luxa and her bat, Aurora. Boots recounts fragments of her adventure, mentioning a "flutterfly" ride and swimming, but her scattered descriptions leave Gregor confused. The cockroach Pend explains that Temp, weakened and unable to travel, had urged a moth to take Boots to safety while he remained behind. Vikus, desperate for news of Luxa, questions…-
57.5 K • Ongoing
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In Chapter 25, Gregor and Ares face the grim reality of being tried for treason after refusing to kill the Bane. Ares reveals that their fate rests in the hands of a tribunal and Queen Nerissa, whose current state of mind is uncertain. Overwhelmed by the prospect of execution, Gregor grapples with guilt and despair, while Ares blames himself for bringing Gregor back to Regalia. The bat devises a desperate plan to take full responsibility, hoping to save Gregor, but Gregor refuses to let Ares sacrifice…-
57.5 K • Ongoing
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In Chapter 26, Gregor witnesses Nerissa’s seemingly mad laughter as she reveals a pivotal misinterpretation of the prophecy. Vikus joins her, and they realize the "baby" referenced in the prophecy was not Gregor’s sister but the Bane, a young gnawer. Gregor’s decision to spare the Bane’s life—driven by his moral compass—fulfills the prophecy, as killing it would have destroyed his humanity. Nerissa and Vikus clarify that the Bane’s survival prevents the gnawers from rallying for war, turning…-
57.5 K • Ongoing
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Gregor and Ares embark on a grueling journey through narrow, sulfur-filled tunnels, carrying the Bane, a baby rat. Gregor recalls a past stop in the same cavern where Henry once tried to kill Ripred, a memory that unsettles Ares. The Bane, confused and distressed, clings to Gregor, who feeds it chocolate to calm it. The oppressive environment and physical strain weigh heavily on both Gregor and Ares as they press forward, soaked and exhausted, with the Bane whimpering miserably. Upon exiting the tunnel,…-
57.5 K • Ongoing
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After a tiring journey, Gregor and Ares take turns resting and flying through the Underland. Gregor struggles with exhaustion and the harsh conditions, eating raw fish and reminiscing about comforting foods from home. He reflects on his dependence on Ares, feeling guilty for not contributing equally to their bond. To stay alert during his watch shifts, he occupies his mind with multiplication tables and other mental exercises, though his thoughts inevitably drift to his family’s worry and the impending…-
57.5 K • Ongoing
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In Chapter 22, Gregor confronts the Bane, only to discover it is not the monstrous rat he expected but a small, terrified white baby rat. The creature’s cries remind him of his sister Boots, making it impossible for him to carry out his mission to kill it. Despite knowing the Bane’s future threat, Gregor cannot bring himself to harm the helpless animal. He comforts the rat, realizing it is alone and vulnerable, and decides to protect it, even as his companion Ares expresses disbelief and warns of the…-
57.5 K • Ongoing
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In Chapter 21, Gregor and Ares encounter a chaotic battle between rats, including a gold-furred female named Goldshard and a gray rat named Snare. Goldshard initially kills one of the attacking rats before turning on Snare, leading to a brutal fight. The confrontation is vicious, with both rats sustaining severe injuries. Goldshard ultimately kills Snare but is mortally wounded herself. As she dies, she locks eyes with Gregor, whispering an unfinished plea, "Don’t…," leaving him confused about her…-
57.5 K • Ongoing
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In Chapter 20, Twitchtip, despite her severe injuries, guides Gregor and Ares through the treacherous Labyrinth using her memory of scents from the Tankard. The maze proves challenging, with winding tunnels, sudden caverns, and tight passages, particularly difficult for Ares, who struggles to navigate on foot. The absence of rats suggests they believe Gregor’s group is no longer a threat, but Twitchtip warns that their scent will eventually attract attention. As they press forward, Twitchtip’s…-
57.5 K • Ongoing
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In Chapter 19, Gregor asserts his ability to confront the rats alone, revealing his identity as a "rager"—a fighter with a unique, detectable scent during combat. Twitchtip confirms this trait, explaining she sensed it during their battles. Despite Howard's protests, Gregor insists on proceeding without him, arguing that Howard must return to Regalia to inform others of their losses and ensure his family knows the truth. Ares and Twitchtip pledge to accompany Gregor, while Howard struggles with the…-
57.5 K • Ongoing
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In Chapter 18, Gregor and his companions face a life-and-death struggle against serpents in a tunnel. As a serpent attacks Twitchtip, Gregor leaps into action, driving his sword into the creature’s tongue. The wounded serpent retreats, but the battle leaves the group battered. Howard tends to Mareth, who suffers a severe bite, while Gregor remains on high alert for further attacks. The chaos eventually subsides, but the group is left with injuries and dwindling supplies, setting the stage for a desperate…-
57.5 K • Ongoing
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