
Gregor and the Code of Claw
Chapter 3
by Suzanne, Collins,In Chapter 3 of *Code of Claw*, Gregor faces a tense confrontation with Solovet, who assigns him two imposing guards to prevent him from leaving. Overwhelmed by his limited options, Gregor chooses inaction, deciding against provoking a fight he might not win. He attempts to feign injury to appear harmless while subtly strategizing how to escape. The guards, Horatio and Marcus, remain vigilant, forcing Gregor to bide his time as he visits the nursery where his sister Boots and the injured mouse Cartesian are cared for by Dulcet.
Gregor finds temporary comfort in Boots’ warmth and the playful scene with the baby mice, but his mind races with escape plans. He learns that Cartesian is the uncle of the rescued pups, whose mother’s fate remains uncertain. The mice’s traumatic past weighs heavily, and Gregor avoids distressing them further. Meanwhile, he distracts the group with cookies, hiding his travel supplies beneath the treat box. Despite the calm atmosphere, Gregor feels urgency, knowing his bond bat, Ares, awaits him.
Dulcet cleverly convinces the guards to wait outside the nursery, exploiting Horatio’s apparent fondness for her. Gregor considers using her as an unwitting accomplice but dismisses the idea to protect her. His thoughts spiral as he searches for a way to leave without endangering anyone. Inspiration strikes when Boots suggests playing hide-and-seek, giving Gregor a plausible reason to move the group into the hallway’s storage rooms—a potential opportunity to slip away.
Gregor seizes the chance, proposing an expanded game outside the nursery to alleviate the mice’s boredom. He removes his sword belt, symbolically shedding his warrior role, though it unnerves him. The chapter ends with Gregor poised to execute his escape plan, leveraging the chaos of the game to evade his guards. His internal conflict—balancing duty, survival, and compassion—drives the tension as he navigates the precarious path ahead.
FAQs
1. What internal conflict does Gregor face at the beginning of the chapter, and what decision does he ultimately make?
Answer:
Gregor experiences an internal debate about how to respond to Solovet’s presence and his new guarded situation. His mind rapidly cycles through options including running, fighting, laughing, protesting, acting offended, laying his cards on the table, or doing nothing. The chapter states: “Do nothing won out.” This decision reflects Gregor’s strategic thinking - he recognizes the physical superiority of Solovet’s guards (“two formidable soldiers… tall with rippling muscles”) and the unpredictability of relying on his rager abilities. His choice demonstrates pragmatism and restraint in a tense situation.2. How does Gregor attempt to manipulate his guards’ perception of him, and what does this reveal about his character?
Answer:
Gregor employs two key manipulation tactics: offering cookies to establish camaraderie and exaggerating his limp (“He limped a lot, to show his knee was really badly injured”). These actions reveal Gregor’s growing tactical intelligence and understanding of psychological warfare. While maintaining surface-level compliance, he’s already planning escape strategies. The cookie offering also shows his attempt to maintain kindness despite the circumstances. This duality reflects Gregor’s complex development - he’s learning Underlander political strategies while retaining his essential humanity.3. Analyze the significance of the hide-and-seek game proposal as Gregor’s escape strategy. What makes this particularly effective?
Answer:
Gregor’s hide-and-seek plan is brilliant because it serves multiple purposes simultaneously. It provides a plausible reason to leave the guarded nursery (“we could use some of the other rooms out in the hall”), leverages the mice’s natural hiding instincts, and capitalizes on Boots’ predictable game preferences (“Boots could almost always be counted on to pick one game”). The proposal also appears innocent while actually facilitating escape. This shows Gregor’s ability to think creatively under pressure, using children’s games as strategic cover - a recurring theme in the series where play becomes survival strategy.4. What does the interaction between Horatio and Dulcet reveal about Underlander social dynamics and Gregor’s personal growth?
Answer:
Their exchange demonstrates the complex interplay between military duty and personal relationships in Underlander society. Horatio’s softened demeanor (“lost its hard edge”) at Dulcet’s request shows that even disciplined soldiers have vulnerabilities. Gregor’s immediate recognition of this (“Man, is it that easy for people to tell I like Luxa now?”) reveals his developing emotional intelligence and self-awareness about his own romantic feelings. This moment serves as both social commentary about Underlander culture and a milestone in Gregor’s personal maturation.5. How does the author use Cartesian’s character and the mouse pups to develop themes of trauma and protection?
Answer:
Cartesian’s protective behavior toward the pups (“I do not wish to speak of this before them… they have enough fodder for nightmares already”) illustrates the chapter’s themes of trauma and intergenerational protection. The wounded mouse’s care for his sister’s children, despite his own injuries and trauma from the Firelands, mirrors Gregor’s protective relationship with Boots. The pups’ vulnerability (“beginning to understand English”) and their happy reaction to cookies create poignant contrast with the war context, emphasizing how children and innocents bear the psychological costs of conflict.
Quotes
1. “Do nothing won out.”
This simple yet powerful sentence captures Gregor’s internal conflict and decision-making process when faced with Solovet’s command. It represents his calculated choice to avoid confrontation, setting the tone for his strategic thinking throughout the chapter.
2. “When Gregor became what the Underlanders called a rager, he transformed into an accurate and deadly fighter. But he could never count on that happening.”
This quote reveals the duality of Gregor’s character - his potential for lethal power versus his ordinary human limitations. It highlights the unreliable nature of his “rager” ability, which becomes a recurring theme in his strategic calculations.
3. “He limped a lot, to show his knee was really badly injured and there was no way he could run.”
This demonstrates Gregor’s developing tactical thinking as he deliberately exaggerates his injury to manipulate his guards’ perceptions. It shows his growing skill in deception and survival strategies in the Underland.
4. “They are beginning to understand English and they have enough fodder for nightmares already.”
Cartesian’s protective statement about the mouse pups reveals the harsh realities of Underland life while showing unexpected tenderness. It underscores the theme of childhood innocence amidst war and violence that runs through the series.
5. “Hide-and-seek! Hide-and-seek! she squealed, and Gregor exhaled in relief.”
This moment represents a key turning point where Gregor’s clever plan begins to take shape. It shows how he uses childhood games as cover for his escape plans, blending innocence with strategy in a way that characterizes his resourcefulness.